Music for Video Games Interactive Composition & Game Audio
Composizione interattiva, sistemi musicali adattivi, Sound Design e implementazione professionale attraverso FMOD Studio, Wwise, Unity e Unreal Engine.
Componi musica che reagisce al giocatore.
Un percorso specialistico dedicato alla composizione interattiva, al Sound Design e all’implementazione audio nei videogiochi.
Il corso fornisce competenze professionali nella composizione di musica interattiva per videogiochi e nell’implementazione audio attraverso FMOD Studio e Audiokinetic Wwise.
Il percorso combina composizione musicale, sistemi dinamici, Sound Design, programmazione di strumenti virtuali e integrazione con Unity e Unreal Engine.
Interactive Music
Branching, Layering, Crossfading, stinger, cue modulari e transizioni.
Audio Middleware
Eventi, stati, switch, RTPC, snapshot, routing, SoundBank e debugging.
Game Engines
Implementazione, trigger e testing in Unity e Unreal Engine.
Dalla composizione al gameplay interattivo.
Narrativa, gameplay, eventi e obiettivi.
Scrittura lineare, modulare e adattiva.
Eventi, parametri, switch e transizioni.
Unity, Unreal, trigger, scene e livelli.
Profiling, debugging e ottimizzazione.
Sei moduli per un progetto Game Audio completo.
01 Game Music Language & Interactive Narrative Linguaggio, narrazione e funzione della musica 12 ore · 2 CFU
Funzione della musica nel videogioco
Musica diegetica ed extradiegetica
Estetiche sonore dei game genres
Interattività e immersione
Agency del giocatore
Musica, narrazione e gameplay
Analisi di casi studio
Organizzazione degli asset
02 Interactive and Adaptive Music Composition Branching, Layering, Crossfading e Transition 18 ore · 3 CFU
Composizione lineare e dinamica
Composizione adattiva e interattiva
Branching
Layering verticale
Gestione degli stem
Crossfading
Transitions e stinger
Bridge e cue modulari
Loop e punti di uscita
Sincronizzazione delle transizioni
03 Audio Middleware: FMOD Studio & Wwise Implementazione professionale 18 ore · 3 CFU
Workflow di FMOD Studio
Eventi e timeline
Marker e Destination Marker
Parametri continui e discreti
Snapshots, mixer e routing
Workflow di Wwise
States e Switches
RTPC
Random e Sequence Container
Music Playlist
SoundBank
Profiling e debugging
04 Unity & Unreal Engine Integration Game engine, trigger e gameplay 12 ore · 2 CFU
Configurazione dei plug-in
FMOD con Unity
Wwise con Unity
FMOD con Unreal Engine
Wwise con Unreal Engine
Trigger e collisioni
Scene e livelli
Parametri di gameplay
Sincronizzazione degli eventi
Testing in tempo reale
05 Sound Design, Kontakt & Custom Libraries Asset e librerie sonore personalizzate 6 ore · 1 CFU
Fondamenti di Sound Design
Creazione di effetti sonori
Registrazione ed editing
Layering
Programmazione in Kontakt
Mapping e gruppi
Modulazioni e interfaccia
Creazione di una sound library
06 Final Interactive Game Audio Project Project Work conclusivo 6 ore · 1 CFU
Analisi del brief
Composizione interattiva
Creazione di asset e stem
Implementazione in FMOD o Wwise
Integrazione in Unity o Unreal
Sound Design
Testing e revisione
Debugging
Presentazione finale
Gli strumenti del moderno Game Audio.
Esperienza accademica e musica per immagini.
Prof. Francesco de Donatis
- Laureato Summa Cum Laude presso Berklee College of Music, Boston
- Compositore per Film, TV e Video Games
- Docente AFAM
- Coordinatore Scientifico del Master in Film Scoring
- Esperienza in composizione interattiva e tecnologie musicali
Competenze per l’industria videoludica.
Scopri l’esperienza dei nostri studenti.
Leggi le testimonianze di compositori, musicisti e professionisti che hanno seguito i percorsi formativi di International Film Score ETS.
Trasforma la tua musica in una esperienza interattiva.
Presenta la tua candidatura al corso Music for Video Games. Le iscrizioni sono a numero chiuso, con un massimo di 15 partecipanti.
Music for Video Games Interactive Composition & Game Audio
Interactive composition, adaptive music systems, Sound Design and professional implementation through FMOD Studio, Wwise, Unity and Unreal Engine.
Compose music that responds to the player.
A specialist programme focused on interactive composition, Sound Design and professional audio implementation for video games.
The course develops professional skills in interactive music composition and audio implementation through FMOD Studio and Audiokinetic Wwise.
The programme combines composition, dynamic-music design, Sound Design, virtual-instrument programming and integration with Unity and Unreal Engine.
Interactive Music
Branching, Layering, Crossfading, stingers, modular cues and transitions.
Audio Middleware
Events, states, switches, RTPCs, snapshots, routing and SoundBanks.
Game Engines
Implementation, triggers and testing in Unity and Unreal Engine.
From composition to interactive gameplay.
Narrative, gameplay, events and objectives.
Linear, modular and adaptive writing.
Events, parameters, switches and transitions.
Unity, Unreal, triggers, scenes and levels.
Profiling, debugging and optimisation.
Six modules for a complete Game Audio project.
01 Game Music Language & Interactive Narrative Language, narrative and musical function 12 hours · 2 credits
Function of music in video games
Diegetic and non-diegetic music
Sound aesthetics in game genres
Interactivity and immersion
Player agency
Music, narrative and gameplay
Case studies
Audio-asset organisation
02 Interactive and Adaptive Music Composition Branching, Layering, Crossfading and Transition 18 hours · 3 credits
Linear and dynamic composition
Adaptive and interactive composition
Branching
Vertical Layering
Stem management
Crossfading
Transitions and stingers
Bridges and modular cues
Loops and exit points
Transition synchronisation
03 Audio Middleware: FMOD Studio & Wwise Professional audio implementation 18 hours · 3 credits
FMOD Studio workflow
Events and timelines
Markers and Destination Markers
Continuous and discrete parameters
Snapshots, mixer and routing
Wwise workflow
States and Switches
RTPCs
Random and Sequence Containers
Music Playlists
SoundBanks
Profiling and debugging
04 Unity & Unreal Engine Integration Game engines, triggers and gameplay 12 hours · 2 credits
Plugin configuration
FMOD with Unity
Wwise with Unity
FMOD with Unreal Engine
Wwise with Unreal Engine
Triggers and collisions
Scenes and levels
Gameplay parameters
Audio-event synchronisation
Real-time testing
05 Sound Design, Kontakt & Custom Libraries Audio assets and custom sound libraries 6 hours · 1 credit
Sound Design fundamentals
Sound-effect creation
Recording and editing
Layering
Kontakt programming
Mapping and groups
Modulation and interface design
Custom sound-library creation
06 Final Interactive Game Audio Project Final Project Work 6 hours · 1 credit
Project-brief analysis
Interactive-music composition
Asset and stem creation
FMOD or Wwise implementation
Unity or Unreal integration
Sound Design
Testing and revision
Debugging
Final presentation
The tools of modern Game Audio.
Academic expertise and music for visual media.
Prof. Francesco de Donatis
- Summa Cum Laude graduate of Berklee College of Music, Boston
- Composer for Film, Television and Video Games
- AFAM lecturer
- Scientific Coordinator of the Master in Film Scoring
- Experience in interactive composition and music technology
Skills for the modern video-game industry.
Discover our students’ experience.
Read testimonials from composers, musicians and professionals who have attended programmes offered by International Film Score ETS.
Transform your music into an interactive experience.
Apply for the Music for Video Games course. Admission is limited to a maximum of 15 participants.