Sound Synthesis & Sound Design SFX, Sampling & Sound Libraries
Sintesi sonora, Sound Effects, sampling, programmazione Kontakt e creazione di sound libraries per cinema, televisione e videogiochi.
Progetta suoni originali per immagini, mondi e gameplay.
Un percorso specialistico dedicato alla sintesi sonora, al Sound Design e alla creazione di asset professionali.
Il corso sviluppa competenze professionali nella creazione di Sound Effects per cinema, televisione, videogiochi e media digitali.
Il programma integra percezione acustica, analisi del timbro, sintesi additiva, sottrattiva, FM, wavetable e granulare, processing, sampling e programmazione di sound libraries in Kontakt.
Sound Synthesis
Sintesi sottrattiva, additiva, FM, AM, wavetable, granulare e physical modelling.
SFX Design
Impatti, whoosh, creature, ambienti, UI, weapons, vehicles e cinematic effects.
Kontakt Libraries
Sampling, mapping, round robin, key switching, interfaccia, preset e distribuzione.
Dall’analisi del timbro al Sound Effect finale.
Percezione, spettro, armonici, transienti e identità sonora.
Oscillatori, filtri, modulazioni, wavetable e granular synthesis.
Layering, processing creativo, riser, impacts, creature e UI.
Registrazione, editing, mapping e programmazione Kontakt.
Metadata, naming, asset, loop, preset, QC e portfolio.
Sei moduli per una produzione sonora completa.
01Percezione, Acustica e Analisi del TimbroPsicoacustica, spettro e riconoscimento sonoro12 ore · 2 CFU
Percezione sonora oggettiva e soggettiva
Frequenza, ampiezza, fase e spettro
Fondamentale, armonici, parziali e rumore
Inviluppo ADSR
Analisi spettrale e sonogramma
Timbro e riconoscimento della sorgente
Mascheramento e bande critiche
Localizzazione sonora
Produzione sonora negli strumenti acustici
Ascolto critico e classificazione
02Tecniche di Sintesi SonoraSintesi analogica, digitale ed evoluta18 ore · 3 CFU
Oscillatori e forme d’onda
Sintesi sottrattiva
Sintesi additiva
Amplitude Modulation
Ring Modulation
Frequency Modulation
Wavetable e morphing spettrale
Sintesi granulare
Physical Modelling
Noise synthesis
LFO e modulation matrix
Patch emulative e astratte
Bassi, pad, texture, lead e percussioni
Macro control e performance
03Sound Design e SFX per Film, TV e VideogiochiProgettazione narrativa e asset professionali12 ore · 2 CFU
Funzione narrativa del Sound Design
Suono diegetico e non diegetico
SFX, Foley e Design Effects
Impatti, riser, whoosh e downer
Ambienti, droni e texture
Creature e vocal design
Weapons, vehicles e mechanical sounds
User Interface e feedback sonoro
Trailer, horror, sci-fi, fantasy e action
Layering e suoni complessi
Sincronizzazione con il video
Loop e variazioni per videogiochi
04Sampling, Kontakt e Creazione di Sound LibrariesDal campione allo strumento virtuale12 ore · 2 CFU
Fondamenti di campionamento
Registrazione e selezione dei campioni
Editing, cleaning e normalizzazione
Looping e crossfade loop
Mapping cromatico e velocity mapping
Gruppi, zone e articolazioni
Round robin
Key switching e MIDI control
Filtri, inviluppi ed effetti
Interfaccia grafica
Preset e snapshot
Metadata e struttura cartelle
Distribuzione e licenze
05Signal Processing, Workflow e Produzione ProfessionaleEffetti, routing, resampling e consegna12 ore · 2 CFU
Routing, bus, send e processing parallelo
Equalizzazione creativa e correttiva
Compressione, limiting e gating
Distorsione, saturazione e bit crushing
Delay, chorus, flanger e phaser
Riverbero algoritmico e convolution
Pitch shifting e time-stretching
Spectral processing
Resampling
Stereo imaging e spazializzazione
Versioning, naming e metadata
Esportazione one-shot, loop, stem e preset
Quality Control e portfolio
06Final Sound Design ProjectProject Work conclusivo6 ore · 1 CFU
Analisi del brief
Definizione dell’identità sonora
Palette timbrica originale
SFX per una sequenza filmica o videoludica
Texture, ambienti e transizioni
Patch o strumento Kontakt
Organizzazione e catalogazione asset
Sincronizzazione o demo interattiva
Mix e Quality Control
Sound library e documentazione
Gli strumenti del moderno Sound Design.
Esperienza accademica e musica per immagini.
Prof. Francesco de Donatis
- Laureato Summa Cum Laude presso Berklee College of Music, Boston
- Compositore per Film, TV, Video Games e Pubblicità
- Docente AFAM
- Coordinatore Scientifico del Master in Film Scoring
- Esperienza nella produzione musicale, nel Sound Design e nelle tecnologie audio
Competenze per l’industria audio e audiovisiva.
Scopri l’esperienza dei nostri studenti.
Leggi le testimonianze di compositori, musicisti e professionisti che hanno seguito i percorsi formativi di International Film Score ETS.
Trasforma il suono in una firma creativa.
Presenta la tua candidatura al corso Sound Synthesis & Sound Design. Le iscrizioni sono a numero chiuso, con un massimo di 15 partecipanti.
Sound Synthesis & Sound Design SFX, Sampling & Sound Libraries
Sound synthesis, Sound Effects, sampling, Kontakt programming and sound-library creation for film, television and video games.
Design original sounds for images, worlds and gameplay.
A specialist programme focused on sound synthesis, Sound Design and professional asset creation.
The course develops professional skills in creating Sound Effects for film, television, video games and digital media.
The programme combines acoustic perception, timbre analysis, additive, subtractive, FM, wavetable and granular synthesis, signal processing, sampling and Kontakt sound-library programming.
Sound Synthesis
Subtractive, additive, FM, AM, wavetable, granular and physical-modelling synthesis.
SFX Design
Impacts, whooshes, creatures, environments, UI, weapons, vehicles and cinematic effects.
Kontakt Libraries
Sampling, mapping, round robins, key switching, interfaces, presets and distribution.
From timbre analysis to the final Sound Effect.
Perception, spectrum, harmonics, transients and sonic identity.
Oscillators, filters, modulation, wavetable and granular synthesis.
Layering, creative processing, risers, impacts, creatures and UI.
Recording, editing, mapping and Kontakt programming.
Metadata, naming, assets, loops, presets, QC and portfolio.
Six modules for a complete sound-production workflow.
01Perception, Acoustics & Timbre AnalysisPsychoacoustics, spectrum and source recognition12 hours · 2 credits
Objective and subjective sound perception
Frequency, amplitude, phase and spectrum
Fundamental, harmonics, partials and noise
ADSR envelopes
Spectral analysis and sonograms
Timbre and source recognition
Masking and critical bands
Sound localization
Sound production in acoustic instruments
Critical listening and classification
02Sound Synthesis TechniquesAnalog, digital and advanced synthesis18 hours · 3 credits
Oscillators and waveforms
Subtractive synthesis
Additive synthesis
Amplitude Modulation
Ring Modulation
Frequency Modulation
Wavetable and spectral morphing
Granular synthesis
Physical Modelling
Noise synthesis
LFOs and modulation matrices
Emulative and abstract patches
Basses, pads, textures, leads and percussion
Macro controls and performance
03Sound Design & SFX for Film, TV and Video GamesNarrative design and professional assets12 hours · 2 credits
Narrative function of Sound Design
Diegetic and non-diegetic sound
SFX, Foley and Design Effects
Impacts, risers, whooshes and downers
Environments, drones and textures
Creature and vocal design
Weapons, vehicles and mechanical sounds
User Interface and sonic feedback
Trailer, horror, sci-fi, fantasy and action
Layering and complex sounds
Video synchronization
Loops and game-ready variations
04Sampling, Kontakt & Sound-Library CreationFrom sample to virtual instrument12 hours · 2 credits
Sampling fundamentals
Recording and sample selection
Editing, cleaning and normalization
Looping and crossfade loops
Chromatic and velocity mapping
Groups, zones and articulations
Round robins
Key switching and MIDI control
Filters, envelopes and effects
Graphical interfaces
Presets and snapshots
Metadata and folder structure
Distribution and licensing
05Signal Processing, Workflow & Professional ProductionEffects, routing, resampling and delivery12 hours · 2 credits
Routing, buses, sends and parallel processing
Creative and corrective EQ
Compression, limiting and gating
Distortion, saturation and bit crushing
Delay, chorus, flanger and phaser
Algorithmic and convolution reverb
Pitch shifting and time-stretching
Spectral processing
Resampling
Stereo imaging and spatialization
Versioning, naming and metadata
One-shots, loops, stems and presets
Quality Control and portfolio preparation
06Final Sound Design ProjectFinal Project Work6 hours · 1 credit
Brief analysis
Sonic-identity definition
Original timbral palette
SFX for a film or game sequence
Textures, environments and transitions
Kontakt patch or instrument
Asset organization and cataloguing
Synchronization or interactive demo
Mix and Quality Control
Sound library and documentation
The tools of modern Sound Design.
Academic expertise and music for visual media.
Prof. Francesco de Donatis
- Summa Cum Laude graduate of Berklee College of Music, Boston
- Composer for Film, Television, Video Games and Advertising
- AFAM lecturer
- Scientific Coordinator of the Master in Film Scoring
- Experience in music production, Sound Design and audio technologies
Skills for the modern audio and audiovisual industry.
Discover our students’ experience.
Read testimonials from composers, musicians and professionals who have attended programmes offered by International Film Score ETS.
Transform sound into a creative signature.
Apply for the Sound Synthesis & Sound Design course. Admission is limited to a maximum of 15 participants.